Rules

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SERVER RULES OVERRIDE SOP's
General Rules

  • You must comply with staff in a support case if demanded.
  • Support cases are to be kept private. Failure to do so will result in warning points (Excluding Staff members).
  • Compensation must be in the form of a video or screenshot evidence (MUST BE 4 MINS LONG.)
  • You may not witch hunt people (Get them in trouble just because they got you in trouble) - Staff's discretion.
  • Entering Debug Zone Will not be accepted and will result in points for Fail RP.
  • Do not dupe or exploit. Please report all exploits and bugs to the staff team.
  • Cops and Civilians must have a valid roleplay reason to raid someone's house.
  • Excessive harassment of streamers will result in a 2-day ban. This could be continuously saying their name or follow them around.
  • Racism in-game (Whether within roleplay or not) is never acceptable
  • You must have a valid roleplay name to play the server. Eg: Chapo Guzman. (This means only a first and last name!)
  • Anyone found abusing loopholes within the rules will be dealt with.
  • You may not revive anyone in an active gun fight. You may only revive once there is no combat situation for 90 seconds.
  • Cops cannot use CPR kits to revive civilians. Same goes for civilians with Cops.
  • Serious Abusive and or racist attitude towards members of the community will not be tolerated and will result in an 7 day ban.

Random Deathmatch (RDM) and Initiation Rules

  • You may not kill anyone unless valid initiation has been made.
  • Initiation roleplay lasts for 10 minutes; anything over the period will have to be re-initiated.
  • To initiate you must have a visible firearm out, and use it in a threatening manner (You must also have a roleplay reason to initiate)
  • Trash talk does not count as initiation; you must initiate in a proper manner.
  • You can only initiate inside a vehicle if you are sitting in a seat in which can fire from, e.g back of the Off-road
  • Sirens do not count as initiation
  • To initiate as a group, you must be wearing the same clothing as your other party members. (I.E, Uniform, Vests and Backpack)
  • You must vocally initiate before causing harm (Tazing) and knocking people out are seen as ways of causing harm. (Collisions do not count)
  • You must give a minimum of 4 seconds before knocking someone out.
  • You must give a minimum of 10 seconds for someone to comply with your reasonable demands unless they are clearly not complying with the demands set out to them.
  • You (Including fellow gang members and Police) must not rob or initiate on those involved in a head-on collision;
  • If you are outnumbered 3:1 you must comply with their demands or this is failRP.
  • If someone has a gun to your head you must value your life.
  • If you have previously been killed and revived within a 10 minute period, the previous initiation has ended.
  • If a situation has ended i.e all cops are dead after gang members kill them. The gang members must not proceed to kill any cops responding after the situation has ended. This also means that if cops respond to a situation where all the cops are dead they would also have to reinitiate as they would be responding to a situation that is code 4, meaning if they responded and shot at gang members after all cops are dead this would be classed as RDM (This  applies to gangs also). This rule refers to the 150m initiation rule.
  • You are not allowed to initiate on moving vehicles going over 50kmph

Vehicle Deathmatch (VDM)

  • You may not purposely VDM someone unless they are blocking the road.
  • After you or a fellow gang member runs someone over you must not proceed to rob them or use their unconsciousness to your advantage. (This rule applies to cops)
  • This rule falls down to if you are VDM’d by an enemy combatant they may not take advantage of this happening. If you are ran over by a friendly this is blue on blue and not the enemy's fault meaning they can use this to their advantage
  • D-Sync ramming is allowed (At your own discretion).
  • If you kill someone by D-Sync ramming, you will be a punished accordingly.
  • Air vehicles are not to be used for Air-Ramming, Kamikazing or landing on top of other vehicles to stop them.

Metagaming/Powergaming

  • Do not create invisible items such as knives or putting guns to a driver's head while driving. Only use the mechanics that are already in the game. (Excluding RP shackles.)
  • You must find out a player's name through RP reasons, not through the keychain method.
  • You must find out the location of gang hideouts and drug dealers through roleplay reasons.
  • You must find out the location of Bank Money/Gold Trader through roleplay reasons.
  • You must not pretend to lose your car keys if forced to hand them over as this is power gaming.
  • You may not message anyone in TFR with regards to rule breaking
  • You can not abuse the pull out of vehicle feature to kill someone. This is exploiting and will be punished accordingly
  • You can not Ninja Jack someone this is abusing pull out feature to rob someone's car without initiation. This is FailRP

New Life Rule

  • NLR (New Life Rule) means when you die you forget the events what led up to your death.
  • Don’t go back to the place where you died and seek ‘revenge’ on the person who killed you.
  • Both cops and civs may not return to the area they were killed within 5 minutes of dying.
  • Once you've been picked up by a medic, you may not return to combat unless under direct threat. (I.e, someone initiating on you)
  • If you have been picked up by a medic, you can't remember your previous life.

Gang Rules

  • You now must wait 20 minutes apart from each major crime.
  • If you are committing a major crime, you must NOT have help from other gangs, for example 'gang 1' cannot team with 'gang 2'  to do bank 'gang 1' must do this crime on their own.
  • Selling your gang is not permitted under any circumstances
  • There can only be one official leader of a gang
  • Gangs must only have a maximum of 5 people to join the gang.
  • You can only patrol with a maximum of 7 people.
  • Gangs must have a roster that SMT can easily see. A link to this roster must be provided in one of their gang channels.
  • If a member of the gang is removed, a command member must go to requesting staff and get that person's whitelisting and tags removed.
  • Whitelisted gangs are gangs that have purchased a Gang Package. Owners of whitelisted gangs MUST ensure that they do not go over their limit, any gangs found going over their limit will be issued a gang punishment.
  • Community managers + have the authority to remove any gang if issues are continuously occurring.
  • Gangs may only get involved with cops capturing the hideout if they already control it
  • You cannot give any type of gang clothing/Equipment to non gang members.
  • For Gang Members to be initiated with the rest of their gang they require at least 3 of the same pieces of clothing to be worn. Eg: Vest, Uniform.
  • You may not discharge your weapon at any point in the gang zone or else it will result in warning points or a ban.

Green Zone Rules

  • No crimes can be permitted in a green zone (Police can tell you to put away anything illegal in a green zone)
  • Green zones consist of;

    • All Police Stations
    • All Hospitals
    • All spawn zones
    • Gang Zone
    • 20 meters around an ATM (ONLY PHYSICAL ATM MODELS)

  • You cannot tow a vehicle inside a green zone.
  • When police training is going on, the Training ground is a green area.
  • You must not bait inside of a green zone (Deliberately annoying or taunting someone) If you bait you can expect to be dealt with by the person you are baiting. (This does not mean you can RDM them!)
  • Rebel outpost is a green zone for all Civilian to Civilian interactions. Civilians are still allowed to initiate on Police and rebel can still be raided/defended by Police and Civilians.
  • The Gang Zone is a green zone. Nobody can initiate on one another in or around this area. (if someone is trash talking you ignore it and take it to support and staff will deal with it depending on the severity)
  • If you are inside of a green zone when you’re gang or faction is initiated on outside of the green zone, you are not initiated
  • If you bait or bring a gunfight into Gang zone, you will be punished for abusing the green zone rule.
  • If you commit crime green zone is voided (excludes gang zone) 

Police Rules

  • Officers can only restrain civilians if they:

    • Knocked out or Tazed.
    • If the officer if behind them.
    • On the floor
    • Have their hands on their head

  • Officers must try their best to roleplay even when civilians are in jail and must not just restrict them to their cells unless having a good reason.
  • You must never issue or sell weapons/items/vehicles to civilians.
  • Police must not close the bank vault until all members of the bank robbery and been killed or restrained.
  • Police are not allowed to spike strip moving vehicles
  • Police have the authorisation to engage suspicious helicopters/planes flying in restricted airspaces if they are not contactable on air frequency, 60.3.  DOC is an example of a restricted air space.
  • Cops can't CPR former prisoners or people in custody who have been killed at DOC.
  • If Police offers free passage they have to honor it, they cannot begin to shoot after free passage has been given. However, they can chase after the suspects once the hostage has been secured and engage in combat later on in the 10-80.
  • Cops are not allowed to enter The Gang Zone under any circumstances.
  • SWAT & Marshals are the only departments authorized to raid gang hideouts.
  • All other departments may only respond to a gang hideout if there is a panic button.
  • Cops may only contest/capture the hideouts 30mins after restart and cannot raid within 30mins of a restart" and "If caught or failed to capture, cops may not re-try to capture for another 45mins”.

EMS Rules

  • At no point can you claim to a medic that you have double tapped someone. Medics can judge someone whether they can be revived or not.
  • Medics are not to be in possession of a firearm.
  • If the civilian is being sent to prison while in medical custody, you must ask the police officer to escort you to the hospital. (Driving away on purpose will result in points)
  • You must never issue or sell items/vehicles to civilians.
  • Medics are not allowed to kill.
  • Killing Medics will result in a 5 day ban unless you have warned them off if they are combat reviving.
  • Refusing medical custody when revived by a Medic, is failRP
  • Medics may not revive during combat or 2 minutes after the battle has ended unless the situation has been deemed code four.
  • Medics are not allowed to enter any rebel capture points that are currently in the process of being captured. (TRU Exception)
  • Entering a Medical Checkpoint automatically enters you into Medical Custody.
  • During Medical Custody you cannot initiate or be initiated on. (Medical Custody is initiated once you have been revived)

Civilian Rules

  • Civilians may not purposely get into a police chase, as this counts as cop baiting. (This results in points for failure to roleplay)
  • After robbing a person, you must wait 10 minutes before you can rob the same individual again.
  • The 911 dispatch feature may be only is used for roleplay reasons (e.g., announce you are being robbed).
  • Stealing Medical vehicles will result in warning points/or ban.
  • Robbing Medics is not permitted and will result in a Ban.
  • Wearing Medics clothes is not allowed and will result in warning points or a ban.
  • You cannot pick up a car with occupants still in it.
  • You cannot use the tow truck to destroy any vehicle.
  • Civilians are not allowed to wear the Martial Law Uniform in any circumstances

Combat Logging

  • Logging out during, after or to avoid a combat situation is not acceptable unless you have direct permission from a member of the Senior Management Team.
  • You must wait for the full death timer and respawn before you log off.
  • Only SMT can authorise a combat log.
  • Combat Logging will result in a 20 Warning Points.

Major Crimes

  • Major crimes consist off:

    • Hostage Negotiations (Hostage taking is allowed during any Major Crime but you cannot request to negotiate until the major crime has finished).
    • Federal Reserve
    • Bank Robbery
    • Attack on DOC
    • You must not interfere unless you were part of the Major Crime when it began.

  • At Bank/Federal Reserve Robberies civilians are permitted to have a maximum of 2 snipers
  • No major crimes are permitted to happen within 30 minutes of a server restart or another major crime
  • There can only be one Major Crime at a time.
  • You must have an SGT+ in the Police Department as a hostage to be granted access to the evidence locker (Internal)
  • You may only start a jailbreak / Attack DOC, if a fellow gang member/friend (Evidence will be needed to show that you are related to the person) is in prison, to release them OR if you plan to raid the evidence locker.
  • Once negotiations are called off, allow 30 seconds for each negotiator to get into adequate cover before anyone can exchange gunfire.
  • SWAT/SERT/Marshals/State Command have the ability to shoot without calling negotiations off, but the hostage’s life must not be in direct danger, (Hostage takers have a gun pointed directly at the hostage.) If they put the hostage's life at risk, it will count as Fail RP!” This can only be done if negotiations aren't going well for the cops, eg: the demands from the hostage takers are unreasonable.
  • Failure to role play in major crimes will result in warning points to all involved in the major crime (Admins discretion)
  • You must attempt to negotiate in Major Crimes if they have hostages.
  • You cannot call off negotiations through a text message.
  • All snipers at bank or federal reserve must be declared during negotiations.
  • A sniper is defined as someone who is at least 100 metres away from the bank/federal reserve (And is in a stationary position) All other people involved in a major crime MUST be inside of the bank/federal reserve compound. There should also be no more than 7 people involved in the major crime UNDER ANY CIRCUMSTANCES.
  • When robbing the bank/federal reserve the person negotiating MUST declare the names of the snipers who are positioned outside of the bank/federal reserve compound.
  • You may not commit a major crime with less than seven cops online.
  • You are NOT allowed to wear ANY police clothing in a major crime.
  • You cannot enter the bank or federal reserve with the intention of committing a major crime before the 30 minute mark has passed.
  • You may only commit a major crime with a maximum of seven participants.
  • Civilians and Police are not allowed to combat revive when they are actively involved with a bank robbery or within the area of a bank robbery.

Convoys

  • Any armed personnel inside the red circle will be KOS.
  • Gangs are allowed to compete with each other for the goods found in the circle.
  • NPC's inside the circle are KOS

Forum Rules

  • Disrespecting other members of the community on the forums is prohibited and will result   in punishment.
  • No Advertising of any other communities is allowed on our forums.
  • Topics are to stay on topic. If they start going off start they will be locked.
  • All Forum Posts are to be written in English.
  • Usernames should match your most used ingame name.

Misc Rules

  • The LSPD/DOC ATM is not be used by civilians. (Leads to 'Cop Baiting' Cases)
  • Civilians may not use a CPR kit to revive cops.
  • You are not to kill yourself or exploit to get out of jail.
  • Deathchat cannot be used as evidence unless it is being used for a pastoral case e.g. racism, bullying or other offensive language.
  • You cannot revive and then proceed to rob someone.
  • You may not purposely abuse bullet proof vehicle’s (This excludes the BEARCAT)
  • If the Bearcat is Completely Immobilized (IE: Rolled Over or has no wheels) Civilians are allowed to role-play planting a blasting device on the doors and the occupants of the vehicle are forced to exit the vehicle or face FailRP Punishments
  • You must not kamikaze vehicles into anyone or anything purposely!
  • You may not camp item sellers, for example, Uranium Dealer or Diamond Trader. Doing so will count as Fail RP.
  • As a VIP you are not to abuse your power to join Staff Channels.
  • If you have the power to join any Red Channels and spacers, this does not mean you can join any channel without asking permission first.
  • Any form of releasing community's members private information will result in a Removal from Community
  • Any form of DDoS attacks or IP address leakes will result in Removal from Community


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